Range is a dice game where you draw your own odds. Slide a target zone onto the bar and roll. The number lands inside your zone or it misses. Go wide and you win often for a small payout; shrink it to a thin sliver and you mostly lose, but the hits pay big. Where you sit on that trade is your call, and you reset it every roll.
The roll settles on-chain, so the number is verifiable and the zone you picked is locked before it lands. Nobody moves the goalposts after the fact.
Widen the zone to bump your win chance and shrink the payout. Tighten it to chase a fatter multiplier at worse odds. Win probability and payout update live as you drag, so the deal is always on the table before you commit. Honestly it is the most transparent risk dial in the lineup.
Payout and win chance pull against each other, and both already bake in a small house edge. A 50/50 roll pays a touch under 2x; a 10% zone pays near 10x. Do not just grab the longest shot every time. Match how often you win against how much, and fit that to the size of your balance.
You resize the target zone. Bigger zone, more frequent but smaller wins. Smaller zone, rarer but bigger payouts. Both numbers sit on screen before you roll, so there is no guesswork.
No. The number comes from on-chain randomness and settles in a public contract after your zone is locked, so it cannot be steered against you.